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Teaching Programming Concepts Through Play

Paperback Book

ISBN: 978-1-4994-9012-1
Program: Teaching Through Games
GRL: Z
Features:

Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games: RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Ricochet Robots. Alex Randolph. Z-Man Games, 2013. Parsley Game System. Memento Mori Theatricks.

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ISBN: 9781499490121
Paperback Book
© Year: 2015
Program: Teaching Through Games
Nonfiction
Reading Level: Grade 10 - Grade G
GRL: Z
Size: 9 X 6